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FPS Sci-Fi

This project has a bit of everything. It's a FPS inspired by "Alien Isolation" that includes a first level CutScene inspired by the masterpiece "Mass Effect". There is level design work, assets and shaders personally made, Blueprint programming and Level Sequencer work.
This project helped me improve my different skills related to the making of a videogame.
Most assets are provided by Epic Store and mixamo.
Shoutout to some youtube channels that helped out in the code: Ryan Laley; Mathew Wadstein; Underscore.
More credits in the videos.

Cutscene ME fanart

Sci-fi shooter gameplay. Programming with blueprint.

Level breakdown #1

Level breakdown #2

Level breakdown #3

Level breakdown #4

Fzero close up (relic)

Ak texturized in game + rigged

Ak texturized in game + rigged

Planet shader blueprint

Planet shader blueprint

AI behaviour tree (all custom events within tasks; no Event Tick exe. line)

AI behaviour tree (all custom events within tasks; no Event Tick exe. line)

Map from above

Map from above