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Fisterre

Welcome to Fisterre! This adventure-puzzle game was made by a small team of 4 members; 2 programmers and 2 game designers.
Fisterre is set in a small town. As the 2 players get lost in the Camino de Santiago they must solve a series of puzzles to continue their routte.

My task is this project was primary the programming of the game; some include: Catapult mechanic, grab and drop mechanic, Character code + animations, Sound triggers, UI widgets such as objectives, NPC dialogue, Main menu...
However, I also helped out with many other aspects; some include: Asset modelling (catapult), Second level build, Cinematics and level trailer. I also set up the Perforce app and rented a server so we could work all together, remotely and syncronized.

Special thanks to my team and supervisor which made this project possible! More credits in game.
Project made in Unreal Engine 4.

Fisterre full gameplay + cinematic

Controls (remote control compatible)

Controls (remote control compatible)

Map 1 overview

Map 1 overview

Map 2 overview

Map 2 overview

Catapult code

Catapult code

Character/Parent code (interfaces implemented)

Character/Parent code (interfaces implemented)

NPC code (interfaces, custom events, Macros, event dispatchers)

NPC code (interfaces, custom events, Macros, event dispatchers)