Website powered by

The Murk

The Murk - A First person horror game that drags the player into paranoia and paranormal activity. This post includes image renders, video renders with passes (Ambient occlusion and base color), and gameplay. The main focus of the project was the environment design; a creepy, sinister cold atmosphere similar to the one's accomplished by other games such as Outlast.
However, I decided to take the project to another level so I added some code in order to play it and get the real "in game" feel. (Locked door - key system / ambient sounds / assets movements / basic inventory system / flashlights / Main Menu and more.).
I worked alone in this project and took care of everything, from modelling the creepy Mansion, to lighting, to production...However it wouldn't have been possible to get this result without the help of some assets available at the Epic Store.

My conclusions for this project are positive. Overall improved all my capabilities withing a margin of 1 month and a week. It was pretty tough to work in a night environment, you really need the right reference and optimization if you want to run it well in ray tracing (my case). Some improvements include better optimization, fix some light issues (screen darkens when looking at specific spot), and few more.

I appreciate feedback.

Render - Cam1

Render - Cam1

Render - Cam2

Render - Cam2

Render - Cam3

Render - Cam3

Render - Cam4

Render - Cam4

Render - Cam5

Render - Cam5

Render - Cam6

Render - Cam6

Render - Cam6.1

Render - Cam6.1

Render - Cam7

Render - Cam7

VideoRender - Cam1 - AO

VideoRender - Cam2

VideoRender - Cam6 - BC

VideoRender - Cam4 - AO

VideoRender - Cam5 - BC

VideoRender - Cam7

VideoRender - Cam3 - AO

Gameplay01 - Entry

Gameplay02 - Key

Gameplay03 - Room

Mansion modelling in Maya

Mansion modelling in Maya

Some of my  (Valentin Baguirov, IT, and others)

Some of my (Valentin Baguirov, IT, and others)