The Murk - A First person horror game that drags the player into paranoia and paranormal activity. This post includes image renders, video renders with passes (Ambient occlusion and base color), and gameplay. The main focus of the project was the environment design; a creepy, sinister cold atmosphere similar to the one's accomplished by other games such as Outlast.
However, I decided to take the project to another level so I added some code in order to play it and get the real "in game" feel. (Locked door - key system / ambient sounds / assets movements / basic inventory system / flashlights / Main Menu and more.).
I worked alone in this project and took care of everything, from modelling the creepy Mansion, to lighting, to production...However it wouldn't have been possible to get this result without the help of some assets available at the Epic Store.
My conclusions for this project are positive. Overall improved all my capabilities withing a margin of 1 month and a week. It was pretty tough to work in a night environment, you really need the right reference and optimization if you want to run it well in ray tracing (my case). Some improvements include better optimization, fix some light issues (screen darkens when looking at specific spot), and few more.
I appreciate feedback.
VideoRender - Cam1 - AO
VideoRender - Cam2
VideoRender - Cam6 - BC
VideoRender - Cam4 - AO
VideoRender - Cam5 - BC
VideoRender - Cam7
VideoRender - Cam3 - AO
Gameplay01 - Entry
Gameplay02 - Key
Gameplay03 - Room