For this project I decided to make an abandoned military base in Unreal Engine. I took some inspiration from the military area in The Last of Us 2, such as the crates and the tent. The environment is set in the middle of the forest; where the base has been abandoned for several months (looted). I created all the big assets from the scene, and megascans helped me fill up the environment with smaller objects (chairs, papers, barrils and vegetation).
The videos were built in premiere: They show the different maps.
Overall happy with this, but definetly could improve (adding birds and more wildlife would have been an extra point).
Would appreciate feedback.
Entry video render (AO, Color, Wireframe)
Tent close up (Ambient occlusion)
Left -> Right Truck (AO, WF, Color)
Tank close up (AO)
Picnic #2 Right->Left truck (AO, WF, Color)