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Post-apocalyptic Military base

For this project I decided to make an abandoned military base in Unreal Engine. I took some inspiration from the military area in The Last of Us 2, such as the crates and the tent. The environment is set in the middle of the forest; where the base has been abandoned for several months (looted). I created all the big assets from the scene, and megascans helped me fill up the environment with smaller objects (chairs, papers, barrils and vegetation).
The videos were built in premiere: They show the different maps.
Overall happy with this, but definetly could improve (adding birds and more wildlife would have been an extra point).
Would appreciate feedback.

Entrance

Entrance

Picnic area 1

Picnic area 1

Tower view

Tower view

Train area

Train area

Picnic area 2

Picnic area 2

Shooting area

Shooting area

Top building window view

Top building window view

Tank close up

Tank close up

Outside fence view

Outside fence view

Entry video render (AO, Color, Wireframe)

Tent close up (Ambient occlusion)

Left -> Right Truck (AO, WF, Color)

Tank close up (AO)

Picnic #2 Right->Left truck (AO, WF, Color)

Some of my assets displayed. (Tent made with Zbrush, the rest maya)

Some of my assets displayed. (Tent made with Zbrush, the rest maya)