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Diorama Room

For this project I decided to make a Diorama. My diorama is an opened, roofless, post-apocalyptic room. I got inspired by The Last of Us 2; the guitar Ellie played, the "warm" but abandoned lighting feel, the overall sense of alienation within the setting of a dystopian apocalyptic era (favourite genre). I modelled and textured everything except the plants, rocks, bricks and carpet; which were imported from BridgeMegascan. Unreal Engine was used to build everything, and import some particle blueprints.
I am pretty happy with the end result, I got a close aproximation to what I wanted, however there are thing that could've been better; for example the curtains translucency effect (in refernce) and the treatment on the back walls of the diorama.
The reel video renders were built in Adobe Premiere.
Overall happy with the progress!

Reel_Camera4

Reel_Camera1

Reel_Camera2

Full view camera

Full view camera

Chesterfield camera

Chesterfield camera

Window camera

Window camera

Table camera

Table camera

Wall canera

Wall canera

Maps

Maps

Custom assets preview

Custom assets preview

Chesterfield_LF_Camera

Chesterfield_LF_Camera

Chesterfield_RF_Camera

Chesterfield_RF_Camera

Chesterfield_wireframe

Chesterfield_wireframe

Blocking, reference, and list.

Blocking, reference, and list.